Workshops
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The w/kshop will take place at the ADS2 studio.
Please, bring your laptops on the second day of the workshop.
This workshop is intended to get beginners off to a quick start in typeface design in the Latin script. The first day will build the correct foundations for sketching, developing ideas, and making decisions. The second day will cover working with outlines in Glyphs, spacing, and expanding a character set.
Gerry Leonidas is lecturer in the Dept of Typography and Graphic Communication at the University of Reading, UK and Course Director of the MA in Typeface Design. He is practicing designer of Greek and Latin typefaces and a regular consultant on typography and type design. He has published book reviews and articles on typography and is currently completing a PhD on the relationship of the design processes of Greek and Latin digital typefaces.
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Letterpress printing is a physical process that allows artists to experience letters as 3-dimensional objects. In this guided “letterpress–light” workshop, participants will “print” with raised laser-cut letterforms to create typographic experiments using stamping and rubbing techniques that mimic normal letterpress. Semi-transparent laser-cut paper letterforms and their counters in various colors will also be provided to workshop participants for additional experimentation by laying, cutting apart, and altering. This workshop will be completely experimental, allowing designers to push the boundaries of typographic form in new ways and in the process discover more expressive solutions to typographic problems.
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Interaction Design is about designing interactive products to support the way people communicate and interact in their everyday and working lives.
Rogers, Sharp and Preece, 2011
Human computer interaction (HCI), a component of Interaction Design, is concerned with the design, evaluation and implementation of interactive computing systems for the human use and with the study of major phenomena surrounding them.
ACM SIGCHI, 1992
Most people today spend a significant part of their lives in front of a screen, interacting with a computer, a smartphone or a tablet to get their work done, to communicate, to hold meetings, to learn, to socialize with friends, to play games, and so on. This interaction has to therefore be carefully studied, so that designers make well-argued decisions and users are supported by a well-designed interface that offers an optimal user experience.
The goal of this workshop is to bring together academics, researchers and practitioners whose work is related to interaction design and human-computer interaction.
Topics of interest iclude, but are not limited to
◦ Interaction Design and Devices
◦ Interaction Design and the Web
◦ Social Interaction Design
◦ Interaction Design and Children
◦ Affective Aspects in Interaction Design
◦ Prototyping Methods
◦ Evaluation and Usability
◦ HCI in eLearning
◦ User Experience
◦ HCI education
◦ Accessibility issues
Programme committee members
Aimilia Tzanavari, University of Nicosia, Cyprus (Chair)
George Caridakis, National Technical University of Athens, Greece
Chris Christou, University of Nicosia, Cyprus
Georgios Christou, European University Cyprus, Cyprus
Christos Fidas, University of Cyprus, Cyprus
Andri Ioannou, Cyprus University of Technology, Cyprus
Simos Retalis, University of Piraeus, Greece
Peter Van Rosmalen, Open Universiteit Nederland, The Netherlands
Nicolas Tsapatsoulis, Cyprus University of Technology, Cyprus
Panayiotis Zaphiris, Cyprus University of Technology, Cyprus
The workshop is endorsed by ACM SIGCHI Cyprus
Registration fees
60 Euros, before 21 March 2013 (early registration) | extended to 21 April
80 Euros, after 21 March 2013
For more details please visit the workshop's website here.
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In a simulation of the design practice participants are requested to design a solution for a customer. The journey to the final design leads them through a "maze" every designer has to go through: how to get the required information from the customer? Designers are forced to think about their way of working: to design their own design process.
The design game originally was made for the curriculum of the Royal Academy of Art in The Hague. Students for graphic design learn that not asking the right question or not thinking about the design process itself, never leads towards appropriate design. The design game create a small virtual world that hold all aspect of the real designers practice. Interested how your customer feels: play the game. Interested how your designer thinks: play the game.
Anyone can participate: designers, typographers, students, or non-designers. Fun for everyone!
Additional to the game Petr van Blokland will reflect on the game results in relation to the daily practice of a designer and extentions will be made to disciplines as programming and artificial intelligence, whereas the connection to game theory easily can be made.